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Increment makes levels harder by increasing or decreasing rotation speed, speed and delay. Everytime when Increment happens, level up sound will be played.

Level editing Edit

2.0 Edit

Increment is enabled by default. To change increment delay use "l_setIncTime(time)". Increment can be disabled by setting "l_setIncEnabled(false)" in level script.

1.92 Edit

Increment is enabled by default. To change increment delay use "setLevelValueFloat("value_name", value)" function or "level_float_set" event.

Usage

SCRIPT (.lua)

EVENT (.json)
setLevelValueFloat("increment_time", 15) // sets increment time

{ "time": 0, "type": "level_float_set", "value_name": "increment_time", "value": 15 },

Increment can be disabled by "increment_stop" event, and enabled by "increment_start" event.

Usage
EVENT (.json)
// Stops level up increments.

{ "time": 0, "type": "increment_stop" }

// Resumes level up increments.

{ "time": 0, "type": "increment_start" }

Bugs Edit

  • Game can crash, if level will increment without spawned walls.
  • Increment will not happen, if walls do not reach to center, and will cause to not spawning walls.